CASTINGS
en
Nederlands English
Info
Login
Sign up
Post a message
Tanja Bekker
Tanja Bekker

Tanja Bekker

2d, 3d animation, 3d modelling, texturing, rigging, rendering

Available
Contact
Not on a list
Add to list
My crew list
Contact
Not on a list
Add to list
My crew list
  • Overview
Contact
Contact
sections
  • Animation
  • Internet film
  • Experimental
  • Computer animation - 3D
languages
  • Nederlands
  • Engels
About me
After completing my training as an animator at the Willem de Kooning academy, I have been a 2d/3d Artist/Animator since September 2011. I have 2 years of work experience in creating characters/assets/animations for mobile app games and animation films. Now I am looking for a new challenging job/assignment in the game/animation/film sector. For more information, please visit my website:
www.cubicated.nl
trackrecord
Games:
  • Fizz! (3d assets/art)
  • Crimson Harvest (2d/3d art, animation and music)
  • Kids WorkZ (2d art, avatar art)
  • Lokomania (2d, 3d art and animation)
  • Taste the rainbow (2d art/ animation)
Lokomania. This was a game commissioned by the game company Insane and a large energy company. In addition, I also participated in the Gamemash of the DGA in April together with other students with the game Taste the rainbow. I made the avatar for this game. Lokomania won the Hogeschool innovation award 2010 and Taste the rainbow won the DGA award 2011.
awards
  • Lokomania won the Hogeschool innovation award 2010
  • Taste the rainbow won the DGA award 2011
  • 3rd prize in the category Cartoon with the Pen as a Companion Contest.
education
2007 – 2011 Bachelor Animatie, Willem de Kooning Academie te Rotterdam
hardware knowledge
Windows, Mac
software knowledge
• Adobe Audition
• Adobe Dreamweaver
• Adobe After Effects
• Adobe Flash
• Adobe Photoshop
• Adobe Première
• Autodesk Maya
• Autodesk Mudbox
• Adobe Soundbooth
• Final Cut
• Logic Pro
• Magix Music Maker
• Monky Jam
• Propellorhead Reason
• Toonboom
• Unity 3d
remarks
I am versatile and eager to learn, I like to work out an idea / concept well before I start production. I work transparently and I am technically strong. For example, for 3d productions I like to make my rigs (including facial rigs) myself. In addition, I am a fast modeller.
I combine my animation/creations with my own composed music like at Bitman http://vimeo.com/9980468

Log in to continue

Please log in to perform this action.

No account yet? Create one for free · Recover password